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Deep Blue vs. Garry Kasparov, 1997

Katy & TheoEpisode 2 of The Machines Are Learning6 min

Deep Blue made a meaningless move. The world champion saw genius — and never recovered.

Transcript

Katy

The machine is dying. Forty-four moves in, and the best chess player who has ever lived has it by the throat. Then Deep Blue does something strange. There's a check sitting right there — the obvious move, the move a club player would find in five seconds. Instead the machine slides a rook quietly onto the back rank. It passes. It wastes its turn. Garry Kasparov stares at the board. Nine moves later he wins the game... and he has already lost the match. May third, nineteen ninety-seven. Thirty-fifth floor of a Manhattan skyscraper. A few dozen VIPs in the playing room upstairs, hundreds more packed into an auditorium downstairs watching on screens. And across the board from Kasparov: two towers, each over six and a half feet tall. One point four tons of hardware. Four hundred and eighty custom-built chess chips chewing through something like a hundred to two hundred million positions every second. And almost everyone in that building expects the human to win. They had reason to. The year before, in Philadelphia, Kasparov had played this machine's earlier version and beaten it four to two. Yes, the computer took game one — the first time a machine ever beat a reigning world champion in a classical game under tournament conditions. Kasparov shrugged, adjusted, and dismantled it for the rest of the week. Monty Newborn, who chaired the computer chess committee, summed up the mood before the rematch simply: everyone felt Kasparov was the guaranteed winner. And in game one, he was. Which brings us back to that pointless little rook move. Kasparov's team spend that night doing what grandmasters do. Taking the move apart. Hunting for the plan. The trap. The twelve-move idea no human eye could possibly see. There wasn't one. Years later, Murray Campbell — one of the engineers behind the machine, alongside Feng-hsiung Hsu — told the writer Nate Silver what had actually happened. Deep Blue had hit a bug. It couldn't settle on a move, so it fell into a last-resort fail-safe and picked something completely at random. Campbell's words: a bug occurred in the game, and it may have made Kasparov misunderstand the capabilities of Deep Blue. He never came up with the theory that it was a bug. They fixed it the next day. Game two. Next afternoon. Deep Blue has white, and it does not play like a computer. Move thirty-six, it trades pawns on the queenside. Move thirty-seven, it drops a bishop onto e-four — slow, strangling, positional, at exactly the moment the greedy machine move was sitting there for the taking. The commentary room sits up. Joel Benjamin, the grandmaster IBM hired to coach the thing, later said any grandmaster would have been proud of white's game. Kasparov fights on a while. Then he resigns. Not blown off the board. Just quietly, utterly convinced he was already dead. His camp spends that evening in pure devastation. Then, next morning, the chess writer Frederic Friedel finds something awful. The final position wasn't lost. Kasparov could have held a draw. He had resigned a game he was still saving — against a machine — in front of the entire world. Friedel's memory of that moment is perfect. The question, he said, became: who's going to tell Garry? What Kasparov told the world instead was an accusation. A human grandmaster, he claimed, had intervened around move thirty-six. IBM denied it. And in twenty sixteen, after years of analysis, Kasparov publicly took it back. But he never recovered inside the match. Game six. May eleventh. Two and a half points each, winner takes everything. Kasparov opens with the Caro-Kann — a defense he has known his entire life — and walks straight into a knight sacrifice that rips his position wide open. He resigns in under twenty moves. The shortest defeat of his career. The world champion, finished by a machine in about the time it takes to make coffee. Deep Blue takes the match, three and a half to two and a half. IBM retired it months later. One tower now sits in the Smithsonian. Here's the part I can't shake. In game one, Deep Blue didn't out-think Kasparov. It glitched. It rolled dice. And the greatest chess mind in history looked at pure noise and saw a deeper intelligence — because he was already braced to. Benjamin put it best: the move that frightened Kasparov was a bug, the thing it wasn't supposed to do, and the computer freaking out is what helped them win. So the next time a chatbot says something confidently weird, and you assume it must know something you don't... that's move forty-four. A machine doesn't have to be smarter than you. It only has to make you doubt that you're smarter than it.

Sources

Katy and Theo researched this episode from these sources.

  1. Deep Blue versus Garry Kasparov — Wikipedia
  2. 25 Years Ago Today: How Deep Blue vs. Kasparov Changed AI Forever — AI Business
  3. Rage Against The Machines — FiveThirtyEight (excerpt from Nate Silver, The Signal and the Noise)
  4. Kasparov vs. Deep Blue — NPR
  5. 25 years later: Deep Blue vs Kasparov — ChessBase
  6. Kasparov vs. Deep Blue: the Chess Match That Changed Our Minds About AI — Gizmodo
  7. Deep Blue vs Garry Kasparov — Rematch of 1997 — Chess.com